

Eventually, the Aspen grew enough in power that it began to experiment with Awaken itself. He trained it in the ways of the druids.Įventually, death found the druid, but his greatest student lived on. At some point, he chose to cast Awaken upon one of the aspen.and the entire grove came to life! He had forgotten that Aspen spread by runners.the entire grove was actually one plant- and now it had a mind equal to his own. One of the largest organisms on Earth is an Aspen grove in Utah’s Wasatch Mountains that has 41,000+ trunks.ĥ000 years ago, a druid (whose name is lost to humanity.) of great power picked a large and remote island devoid of human life as his home, choosing a grove of aspen trees his most sacred space. Here's an interesting fact: Aspen Trees are a clonal species- they can spread by runners. It never actually seemed to hit anything, though. It got as many HD as I had and did 1d4 damage per Hit Die. In a related case, back in 2e, we misread the Giant Insect spell. So long as it didn't break any trees, he couldn't care less.
5E AWAKEN TARGETS PC
The PC best suited to stopping it, mine, didn't want to intervene. At a higher level I cast it again, and "The Bloody" went on to take control of a horde of horses and would randomly wander our kingdom, killing at random. Awaken basically charms the target, but if you cast it again the "charm" effect on the first target ends. Most of the party was terrified if I were to cast Awaken again. The horse rolled high Int but took levels in barbarian. By this point we'd decided to nerf the horse into a normal horse. At a certain point, the player retooled his PC as a magus, though the concept remained the same (eg high Charisma, schemer, only evil PC in the group, etc). We joked that the horse was more badass than he was and gave it the nickname "the Bloody". As a cavalier, he got a special horse (more HD, better stats, etc). Non-awakened children wouldn't bother them as long as the children can play and grow normally for that type of animal.We had a PC in our Kingmaker campaign, a cavalier/bard. So an awakened animal wouldn't have any compunction about mating with a non-awakened animal, and might even view the non-awakened animal as superior if they are bigger or wiser or more respected among their kind.

Once in a while it might help evade a predator or catch prey, but in general, being fast and strong and a good sniffer helps more. The ability to think and talk is a neat trick that really helps when interacting with humanoids and navigating their world. Animals don't "need" Intelligence and don't view it in a necessarily positive light the way humanoids do. They don't have prejudice towards non-awakened animals. Yes, they still think of themselves as animals. So I think it makes sense for the awakening to be permanent down to the genetic level.Ģ. It's also a setting where magical experiments can create things like owlbears and mongrelfolk. Sure, why not? This is a setting where you can cast speak with animals which acknowledeges that animals' thoughts are at least complex enough to translate into language, even if the animals themselves lack the power of speech. Moreover, if an awakened animal breeds with a non-awakened animal, the offspring would have an Intelligence somewhere in between the two, and be able to speak crudely.
